- January 25th, 2010
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http://forums.epicgames.com/showthread.php?t=707357
Archive for January, 2010
class MyGameInfo extends UTDeathmatch;
function StartMatch()
{
super(UTGame).StartMatch();
OurCode();
}
function OurCode()
{
}
function rotator GetAdjustedAimFor(Weapon W, vector StartFireLoc)
{
return Pawn.GetViewRotation();
}