move that mouse
- January 14th, 2010
- Posted in Uncategorized
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function rotator GetAdjustedAimFor(Weapon W, vector StartFireLoc)
{
return Pawn.GetViewRotation();
}
function rotator GetAdjustedAimFor(Weapon W, vector StartFireLoc)
{
return Pawn.GetViewRotation();
}
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