Section II – Gameplay and Mechanics
- January 14th, 2010
Gameplay
Objectives – Capture the enemy base
Play Flow – Capture and hold strategic map locations to enable an attack on your opponents base until it is destroyed.
Mechanics – When the game starts, there are a number of strategic locations between your base, and the opponents base that you need to destroy. The SL (strategic location) next to your base, but be captured first, when in your controll, you will then have access to any SL linked to that captured node. when you have captured the node next to the enemy base, that base becomes vulnerable to attack, and visa versa. when the base is destroyed the game is over.
Physics – Pandora is on a moon, I’ll experiment with the gravity to enable large falls
Movement
General Movement
run, crouch, jump
Other Movement
Objects
Picking Up Objects
Moving Objects
wasd
Actions
Switches and Buttons
Picking Up, Carrying and Dropping
Talking
Reading
Combat – If there is combat or even conflict, how is this specifically modeled?
Economy – Na’vi forage Marines want Unobtanium
Screen Flow
Screen Flow Chart – A graphical description of how each screen is related to every other
Screen Descriptions – What is the purpose of each screen?
Main Menu Screen
Options Screen
Game Options – Play as a Na’vi or Marine
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